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- // ===============
- // TECHNO BALL HIT
- // ===============
-
- [ExplosionClass]
- classLabel = "explosion"
-
- particleTypes = 4
- particleClass1 = "xtechit.core"
- particleCount1 = 1
- particleVeloc1 = "0.0 0.0 0.0"
- particleClass2 = "xtechit.puff"
- particleCount2 = 5
- particleVeloc2 = "10.0 10.0 10.0"
- particleClass3 = "xtechit.light"
- particleCount3 = 1
- particleVeloc3 = "0.0 0.0 0.0"
- particleClass4 = "xtechit.shock"
- particleCount4 = 1
- particleVeloc4 = "0.0 0.0 0.0"
-
- explSound = "xfire1.wav"
- damageRadius = 0.0
- damageValue(N) = 0
- damageValue(L) = 0
- damageValue(H) = 0
- damageValue(S) = 0
- damageValue(D) = 0
- damageValue(A) = 0
-
- [Core]
- simulateBase = "sim_null"
- lifeTime = 1.0
- renderBase = "draw_twirl"
- textureName = "flame.tga"
- textureBlend = "one one modulate"
- startColor = "255 63 55 255"
- finishColor = "255 63 55 255"
- startRadius = 2.0
- finishRadius = 0.5
- animateTime = 1.0
-
- [Puff]
- simulateBase = "sim_smoke"
- lifeTime = 1.0
- renderBase = "draw_twirl"
- textureName = "flame.tga"
- textureBlend = "one one modulate"
- startColor = "255 63 55 255"
- finishColor = "255 0 0 0"
- startRadius = 2.0
- finishRadius = 0.5
- animateTime = 1.0
-
- [Light]
- simulateBase = "sim_null"
- lifeTime = 1.0
- renderBase = "draw_light"
- startColor = "255 63 255 255"
- finishColor = "0 0 255 0"
- startRadius = 0.4
- finishRadius = 0.1
- animateTime = 1.0
- attenuateConstant = 0.0
- attenuateLinear = 1.0
- attenuateQuadratic = 0.0
-
- [Shock]
- simulateBase = "sim_null"
- lifeTime = 0.5
- renderBase = "draw_sphere"
- textureName = "vsmoke.tga"
- textureBlend = "one one modulate"
- startColor = "255 63 55 155"
- finishColor = "255 63 255 0"
- startRadius = 0.5
- finishRadius = 1.5
- animateTime = 0.5
- latitudeBands = 8
- longitudeSegments = 16
-